Feb 19, 2006, 07:53 PM // 19:53
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#61
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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Great idea, and good job in photoshop!
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Feb 20, 2006, 08:11 AM // 08:11
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#62
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Lion's Arch Merchant
Join Date: Dec 2005
Location: potland,oregon
Guild: Through the eyes of the dragon [eyes]
Profession: E/W
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what is really needed is not this but more ranks than just leader officer and member. attach certain powers to different ranks in the guild. it would also encourage guild members to participate mroe in the guild since it would give them a gain.
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Feb 20, 2006, 10:41 AM // 10:41
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#63
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Desert Nomad
Join Date: Sep 2005
Location: Wakefield, West Yorkshire, Uk, Nr Earth
Guild: Alternate Evil Gamers [aeg]
Profession: N/
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Quote:
Originally Posted by Fred Kiwi
/signed /signed/signed /signed /signed /signed /signed /signed /signed /signed
/signed /signed
/signed /signed /signed /signed /signed /signed /signed /signed
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Erm, yes i agree!
/Signed
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Feb 20, 2006, 10:56 AM // 10:56
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#64
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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/Signed...WTF, IM OUTA INK
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Feb 20, 2006, 12:54 PM // 12:54
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#65
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Ascalonian Squire
Join Date: Jan 2006
Location: UK
Guild: Black Death Knights
Profession: W/Mo
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Quote:
Originally Posted by nirhan shadowmauler
what is really needed is not this but more ranks than just leader officer and member. attach certain powers to different ranks in the guild. it would also encourage guild members to participate mroe in the guild since it would give them a gain.
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/signed
This came up the other week, I defiantly agree to having more ranks in guilds and a certain level of power to each rank.
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Feb 20, 2006, 01:50 PM // 13:50
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#66
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Krytan Explorer
Join Date: Jun 2005
Guild: Black Death Knights
Profession: E/
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definitely
/signed
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Feb 22, 2006, 02:39 AM // 02:39
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#67
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Krytan Explorer
Join Date: Aug 2005
Location: nowhere!!!
Profession: N/Mo
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Quote:
Originally Posted by nirhan shadowmauler
what is really needed is not this but more ranks than just leader officer and member. attach certain powers to different ranks in the guild. it would also encourage guild members to participate mroe in the guild since it would give them a gain.
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Wow, some one rezzed this thread.
But, I think I discussed this somewhere before. Oh wait, look like 3 posts from the top of the page. There is a grand total of around 5-6 things an officer or leader can be in charge of. If you take away some of those that are leader specific, the officer is only in charge of 4 things. Now you divide that among these new ranks, and each one only has 1-2 descisions to make, and that seems pretty pointless to me. Now that may not make alot of sense in type, because I am not good with words, but trust me, I don't think adding more ranks is the way to go.
And when you say that people can work to attain something, they can always attain more check marks in their responsibility section. That is alot like gaining a new rank. If we made the officer profiles public to the guild, people could marvel at the amount of responsibility you have earned, and then they could all love you.
Last edited by benmanhaha; Feb 22, 2006 at 02:48 AM // 02:48..
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Feb 22, 2006, 02:53 AM // 02:53
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#68
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Academy Page
Join Date: Aug 2005
Location: AZ
Guild: SCC
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/signed
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Mar 31, 2006, 05:43 PM // 17:43
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#69
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Frost Gate Guardian
Join Date: Sep 2005
Location: Serbia
Guild: We Never Sleep [ZzzZ]
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/signed
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Apr 01, 2006, 12:16 AM // 00:16
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#70
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Wilds Pathfinder
Join Date: Nov 2005
Location: La La Land
Guild: [NOVA]
Profession: A/
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Heh...another long-term bump for ye, Benman.
This is needed. Too many idiots play this game to allow even half the chances this game does for people to screw things up.
/signination.
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Apr 01, 2006, 12:18 AM // 00:18
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#71
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Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
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/signed, a guild i used to be the leader of had a guild battle.. with 3 level 10s! just because some stupid guy i promoted wanted to see what guild battles were like.
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Apr 01, 2006, 07:46 PM // 19:46
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#72
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Academy Page
Join Date: Nov 2005
Guild: the knivsta legends(tkl)
Profession: Mo/Me
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/signed
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Apr 01, 2006, 09:10 PM // 21:10
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#73
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Wilds Pathfinder
Join Date: Feb 2006
Location: House Zu Heltzer, laughing at them.
Guild: The [GEAR] Trick
Profession: N/Me
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/signed, although this will limit my fun slightly. Last few guilds that didn't collapse on me I collapsed for fun. see how those assholes like logging in to find that they have been deleted from their precious guild! Sorry, lapsed into a Bad Guild phase again.
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Apr 01, 2006, 09:28 PM // 21:28
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#74
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Lion's Arch Merchant
Join Date: Mar 2006
Location: New Jeresy
Profession: R/
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/signed
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Apr 01, 2006, 09:29 PM // 21:29
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#75
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Lion's Arch Merchant
Join Date: Dec 2005
Profession: W/Mo
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Benmanaha-
I could not agree with your perspective more. Great idea and great images to show you mean. I think that Anet should really read this post and institute something like this in the game.
Great job bro.
/signed X infinity
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Apr 01, 2006, 11:14 PM // 23:14
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#76
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Academy Page
Join Date: Nov 2005
Location: Kentucky
Guild: Ultimate Genesis [GEN]
Profession: R/
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/signed
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Jan 13, 2007, 11:24 AM // 11:24
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#77
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Ascalonian Squire
Join Date: Jan 2007
Location: Hong Kong
Guild: Astral Travellers[OBE]
Profession: R/
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Guild membership involves several different privileges, in a similar way to forum membership. In a forum like this you can determine who can do what by making groups of members, and each group gets a set of privileges. The base privileges to choose from for a guild would be
1. Leadership (like Admin) which can make and name the groups (or guild ranks), and assign anyone in the guild to any group.
2. Invite guest (temporary visitor)
3. Invite member (at an initial low rank without any privileges)
4. Promote member to your own privilege group (such as officer)
5. Demote privileged member to basic member without privileges
6. Kick member out of guild
7. Revoke guest's privilege
8. Rename privilege groups
9. Initiate ranked GvG battle
With this structure, the existing guild system would be represented as one privilege group called Officers with at least privileges 2,3,4 and 6, and one unprivileged group called Members.
Separating the privileges like this into arbitrary groups (with perhaps a limited number of groups) would be far more flexible and meet most guilds customisation requirements.
Anyone designated a co-leader should appear in a leadership category in the roster, and this category should also be renameable by the leaders.
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Jan 14, 2007, 09:57 AM // 09:57
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#78
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Ascalonian Squire
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/signed
Yes to per officer control.
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Jan 14, 2007, 10:07 AM // 10:07
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#79
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Frost Gate Guardian
Join Date: Apr 2006
Guild: Spartan Warrior Elite
Profession: W/Mo
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/Signed
we had somebody in our guild that kicked every member in the guild and he left and that was one of the most annoying things.
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Feb 09, 2007, 01:07 AM // 01:07
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#80
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Frost Gate Guardian
Join Date: Mar 2006
Guild: The Dynasty Warrior
Profession: N/Me
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/signed
yah this is great idea may guild have seen those kind of officer 2 time when my guild hit 100 ppl
and alot of officer always thinking of the kicking side more than getting new ppl and every one know that is hard to find a new ppl nowadays.
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